"VertexLitGeneric"
{
	"$basetexture"            "models/player/vad36fortnite\mandalorian/T_M_MED_Cosmos_BodyArmor_3_D"
	$envmap env_cubemap
		$envmaptint "[ .1 .1 .1 ]"
	$normalmapalphaenvmapmask 1
	"$bumpmap"                "models/player/vad36fortnite\mandalorian/T_M_MED_Cosmos_BodyArmor_3_N"
	"$phongalbedotint" 1
	"$phongexponenttexture" "models\player\vad36fortnite\mandalorian/T_M_MED_Cosmos_BodyArmor_3_S"

 	$phong 1
	$phongboost .5 
	$phongalbedoboost 5
	$phongtint "[0.7 0.8 1]"
}