VertexLitGeneric
{
	"$basetexture"	"models\player\t_guerilla\t_guerilla"
	"$bumpmap" "models\player\t_guerilla\t_guerilla_normal"

	"$surfaceprop" "flesh"

 	"$phong" 			"1"
	"$phongexponent"		"5"
	"$phongboost"		"1"
	"$phongtint"		"[1 1 1]"
	"$phongfresnelranges"	"[.15 .3 .5]"
}
