"VertexlitGeneric"
{
	"$baseTexture"		"models\player\Louise\cloth_2"
	"$bumpmap"		"models\player\Louise\cloth2_normal"

	"$phong"			1
	"$phongexponent"		0.5
	"$phongboost"		0.05
	"$phongfresnelranges"	"[0.3 0.3 1]"
	"$lightwarptexture"		"models\player\Louise\lightwarp"

	"$halflambert"		0
	"$nocull"			1
	"$model"			1
}