"LightmappedGeneric"
{
	"$basetexture" "brick/hr_brick/inferno/flagstone_a"

	"$surfaceprop" "brick"

	"$detail" 				"detail\noise_detail_01"
	"$detailscale" 			"[8 8]"
	"$detailblendfactor" 	".25"


}
