"spritecard"
{
	"$basetexture" "particle\Particle_Ring_Wave_12.vtf"
	$translucent 1
	$additive 1
	$nocull 1
	$overbrightfactor 1
	$depthblend 0

//    "SpriteCard_HDR_dx9" 
//    { 
//	$overbrightfactor .35
//    } 
}